

//Used with SettingGetValue
enum POKE_SETTING
{
	SETTING_NULL = -1,
	START_LOCATION,
	DAMAGE_AWAKEN, POKEDAMAGE_AWAKEN, SPAWN_DELAY,
	CHANGE_DELAY, ARMOR_RATIO, ARMOR_BONUS,
	BURN_DAMAGE, BURN_DELAY, BURN_RADIUS,
	POISON_DAMAGE, POISON_DELAY,
	FROZEN_DAMAGE,
	CONFUSE_DELAY,
	TRAINING_SPAWN_BOOST, TRAINING_KILL_BOOST, TRAINING_DEATH_BOOST,
	OAK_HEALTH,
}
stock const String:SETTING_NAMES[ POKE_SETTING ][] = {
	"START_LOCATION",
	"DAMAGE_AWAKEN", "POKEDAMAGE_AWAKEN", "SPAWN_DELAY",
	"CHANGE_DELAY", "ARMOR_RATIO", "ARMOR_BONUS",
	"BURN_DAMAGE", "BURN_DELAY", "BURN_RADIUS",
	"POISON_DAMAGE", "POISON_DELAY",
	"FROZEN_DAMAGE",
	"CONFUSE_DELAY",
	"TRAINING_SPAWN_BOOST", "TRAINING_KILL_BOOST", "TRAINING_DEATH_BOOST",
	"OAK_HEALTH"
}

#define SettingGetNum(%1)            str_to_num( SettingGetValue(%1) )
#define SettingGetFloat(%1)          str_to_float( SettingGetValue(%1) )
